
The magic system should be revamped with the ability to ‘craft’ your own unique system. Weapons like short swords, long swords, daggers, spears, longbows and crossbows all having a there own combat feel and specialties. “I would love to see brutal, visceral and fluid combat system that left permanent scars. The story would follow the founding members of the heroes guild, why it was set up.

Alanah Pearce, Producer Peter Molyneux's Pitchįable story hinted at a dramatic time before Fable 1 when the Guild was founded, this would be a perfect setting for Fable 4, the land of Albion would be much more primitive, the magic much more attuned to nature, the combat much more brutal. Kingdoms of Amalur always felt like ‘Fable 2’ in terms of combat to me, so I’d love to see it mimic that closely. I want Fable 4 to rework the series’ combat, to be more challenging, have focus on combining spell types (maybe like Divinity Original Sin), and require a bit more thought than it required in 2 and 3. Ryan McCaffrey, Executive Editor Rework the Combatįable: The Lost Chapters is by far my favourite of the Fable games, and that’s in large part because of the combat. Keep a laser-focus on making an incredible single-player action-adventure-RPG.though I would be totally OK with co-op. And for the love of all things holy, don't shoehorn any multiplayer into this. Good and evil is a key pillar that must not be forgotten I should be able to play as evil as I desire and have the people of Albion respond to me accordingly. Offer different breeds, as Fable 3 did (Boxers FTW!). It's got to have a dog, though that was the single biggest reason (of several) why I believe Fable 2 is the best in the series. Call if "Fable" and let's start back at Fable 1 times and tell an all-new story in that era.


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Plus, Playground deserves a fresh crack at the universe without any narrative baggage from Lionhead's trilogy. I don't want Fable 4 because they've moved too far forward in the timeline for my liking.
